Platform: PC |Engine: Unreal |Release Date: April 21, 2015
Software Used: Modo, 3DS Max, Photoshop, Quixel Suite, Unreal 3.5
These are environment props I created for the Killing Floor 2 level Catacombs. I concept sketched the bone chandelier and altar then made them by baking the normal's from a high poly skeleton model to a set of low poly bone pieces. I then found creative ways to put the bone pieces together to make the models.
I made all the tombs in the level. I was inspired by Templar Knight architecture I saw during my travels in Europe. For the central Hero Tomb, I decided to make an armored knight resting in a bed of black roses.