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Killing Floor 2 — Biotics Lab
Platform: PC |Engine: Unreal |Release Date: April 21, 2015
Software Used: Modo, 3DS Max, Photoshop, Quixel Suite, Unreal 3.5
These are environment props I created for the Killing Floor 2 level Biotics Lab. I modeled and textured all the props that you see here. The clot processing machines were based off a concept where a clot would pass through each machine and be gassed, injected, and electrocuted by mechanical arms. I worked with the animation team to set all this up and rigged the arms for animation.
The hospital gurneys, X-ray machines, digital readers, hanging lights, and cold storage units were based on my own concept drawings that I then converted to 3-D. The grinder blade machine was a major set piece in the level. Clot bodies would move along a conveyor belt and then be dropped into this massive machine and ground up by huge spinning blades.
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